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Eat 3D - 虚幻视觉特效 - 材料转换

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发表于 2014-3-6 13:20:15 | 显示全部楼层 |阅读模式
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Eat 3d - Unreal VFX - Material Transitions
Eat 3D  - 虚幻视觉特效 - 材料转换

在这个演示中将讲解节点的使用。布莱恩Erck讲解如何创建一种纹理变幻成另外一种纹理的方法,他还讲解了如何做一个角色完全溶解掉的效果。


In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.

Eat 3D - Unreal VFX - Material Transitions

Eat 3D - Unreal VFX - Material Transitions

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