爱游美术资源网

海量资源分享就可以下载,赶快注册吧!
立即注册

合作站点账号登陆

QQ登录

只需一步,快速开始

一键登录:

快捷导航
查看: 3016|回复: 0

josbalcaen_batch_exporter_importer max批量导入脚本,批量导入max, obj, fbx, 3ds, ase, dwf, d

[复制链接]

824

主题

1025

帖子

6973

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
6973

突出贡献优秀版主论坛元老火云邪神的背心火云邪神的拖鞋

发表于 2015-11-3 18:04:21 | 显示全部楼层 |阅读模式
插件
插件分类: max

马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

您需要 登录 才可以下载或查看,没有帐号?立即注册

x

josbalcaen_batch_exporter_importer max批量导入脚本,批量导入max, obj, fbx, 3ds, ase, dwf, dwg, dxf, ...

josbalcaen_batch_exporter_importer max批量导入脚本,批量导入max, obj, fbx, 3ds, ase, dwf, dwg, dxf,  ...

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds max to ZBrush/unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.

General features
  • Very easy to use script
  • All options are saved.This means all checkboxes, text fields will remember your change.
Export features
  • Reset geometry. Apply the boxmethod to every object (reset transformation etc.). Optionally move the pivot to the origin.
  • Delete turbosmooth. Delete the TurboSmooth modifier before exporting.
  • Move to [0,0,0]. Move objects to the origin before exporting
  • Rotate the objects before exporting (to fix rotation problems)
  • Scale the objects before exporting (to fix scale issues)
  • Name change. Add prefix and/or postfix to the name of the objects before exporting.
  • Combine collision mesh. Mesh with the same name and the given prefix/postifx will be exported together (ex. UCX_).
  • Combine LOD's. Meshes with the given prefix/postfix will be exported to the same file. For example _LOD* (* means numbering) for unity.
  • Group support. Objects in a group are automatically exported to the same file. If the Collapse groups option is enabled, the group will be collapsed to one mesh.

So no need for an export scene. You can check the options and everything will be perfectly exported.
After exporting the scene will be restored.

This script has been updated several times by user requests.
If you have any remarks, requests or feedback, feel free to contact me.


Additional Info:
How to install
You can easily run the script by dragging it in 3ds Max. If this doesn’t work, choose MAXScript -> Run Script…
Create button
If you want a button in 3ds max, you need to create one yourself. Here are the steps:



    • Save the script to a location. (Example C:\Program Files\Autodesk\3ds Max 2013\scripts\)
    • Open the MAXScript editor (MAXScript -> MAXScript Editor…) and create a new script (File -> New)
    • Copy paste the following code:

macroScript JosBatchExporterImporter
category:"Custom"
tooltip:"Export/Import multiple objects/files v04"
buttonText:"EXP/IMP"
(
fileIn @"C:\\JosBalcaen_Batch_Exporter_Importer.mse"
)
  • Change the path to the location where you saved the file
  • Run the code (Tools -> Evaluate All) .
  • Don’t worry, nothing should’ve happen.
  • Go to Customize -> Customize User Interface
  • go to the ToolBar tab and choose as group “Main ui” and Category “Custom”.
  • Drag Export/Import multiple objects/files v04 somewhere on the Main Toolbar to create a button


请点击此处下载

查看状态:需购买或无权限

您的用户组是:游客

文件名称/密码:josbalcaen_batch_exporter_importer.zip 
下载次数:40  文件大小:57.7 KB 
下载权限: 咸鱼  【充分】  【免费赚分】 【失效资源举报=退分+奖10分】



分享本文,每次被点击增加您在本站积分:1分享分
楼主热帖



上一篇:多年前的小浣熊水浒卡,古老风格,欣赏参考下吧
下一篇:画说中国历代甲胄扫描书
获得分享分的途径: 上传素材可获得,每帖10-20分 出售素材,获得收入 在帖子下方复制链接,分享帖子给别人,每天20分 精华资源 10-100分
排行榜:
回复 论坛版权

举报

*滑动验证:
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

发布主题 上个主题 下个主题 快速回复 收藏帖子 返回列表

QQ联系我|小黑屋|帮助|意见反馈|服务条款|爱游美术资源网 ( 冀ICP备13011758号-1

冀公网安备 13030302000143号

GMT+8, 2019-6-27 04:42

Copyright © 2016 v3.0 | By IUGAME

Powered by Discuz! X3

快速回复 返回顶部 返回列表